Among the active forms of training in the training of managers of physical culture and sports, scientists note the introduction of gaming practice that will help with the probable opportunities of the game in addressing managerial, practical and other problems that will arise in the future13. After all, games contribute to the formation of knowledge, their transformation into a practical plane, namely the development of personality and consciousness, the formation of critical, creative thinking and abilities of the student. The most important feature of gaming technology is that it has great potential for implementing an educational effect in the educational situation.
The main types of games are used in the training of future managers of physical culture and sports. Their use is systemic or occasional. In view of the first case, he must develop a game complex of games consisting of the main types of games. If we consider the second case, but it is relevant at present, the teacher offers one or maximum of two or three types of educational games in the educational process. For the logistics of game types, an important criterion is the degree of problem created in the game, and its relationship with the main forms of the organizational learning process (problem-situational, decision-specific and information-solving).
The scientist N. Suvorov 14 considers that it is expedient to include in the program of practical classes such forms of training as: brainstorming, case studies, role games, etc. It is a professional improvement base, including thoughtful professional discussion, search and decision making. The researcher A. Panfilov
12 Smetansky M.Methodological bases of activization of educational and cognitive activity of students / M. Smetansky // Way of education. – 2000. – 4. – pp. 9-13.
13 Sukhomlinsky V.O. Hundred counsel to a teacher // VO Sukhomlinsky Selected works: [5 t.]. – K.: Rad. school, 1976. – T.2. – 634s.
14 Suvorova N. Interactive learning: new approaches / N. Suvorova // Innovations in education. – 2001. – №5. – p.106-107.
15among the interactive technologies of conducting seminars defines the following:
business games; methods of activating educational activities, which include analysis of specific situations, in particular case method, heuristic technology for generating ideas – method of brainstorming, training, etc. Interactive gaming technologies in the learning process of future sports managers are built on a focused, specially organized group and intergroup activity of students during the training, to provide feedback to them to achieve mutual understanding and adjust the process of this event, to stimulate the individual style of their communication on the basis of reflexive analysis of a certain educational problem. They have two main features: the first one is a game character, the second is the ability to interact with the subjects of the learning process.
What role in "business games" play during the seminar of future managers of physical culture and sports? They, as a form of training, are used when solving the tasks of their professional direction, namely, consolidating the old material and mastering the new, to identify gaps in knowledge, for self-control, which contributes to the development of reflection. Business game – is a reflection of the substantive and social content of future professional activities of the manager, modeling of those communication systems that are specific to this activity16. It is one of the most effective tools for transforming theoretical knowledge into an element of practice, a kind of bridge between the training and future professional activities of the manager of physical culture and sports. Regarding the modification of the business game, it includes: simulation games, during which they work out peculiar technologies, methods, operations and procedures in simulated situations. In the training business game, the future sports manager is trained to perform quasi-professional activities that encompasses both training and future professional activities. The student acquires abstract knowledge, skills and abilities of his future profession, which is considered in the practical sphere of their professional activity.
According to K. Vishnevsk, the main feature of the business game, is
"modeling, which is as close as possible to real professional activity"17. This guarantees the implementation of the principle of compliance training with regard to the requirements of modern society. Therefore, it helps to thoroughly develop business qualities of students and in the complex to form the necessary knowledge and skills, to acquire the skills of creative use of theoretical knowledge on the implementation of certain economic situations. In the process of gaming activities in future managers, according to A. Petrov18, produced the following groups of
15 Panfilova AP Ichrotechnical management / AP Panfilova // Interactive technologies for training and organizational development of personnel: Textbook. way. – SPb: IVESEP, "Knowledge", 2003.
– 536 p.
16 Yavorska Zh. Business games and their role in the training of modern specialists / Zh. Yavorska // Visnyk of Lviv University. – 2005. – No. 19. – P. 315-320.
17Vishnevskaya K. simulation, role-learning as a process of increasing economic communicative culture of students of high school / Pedagogy K. Vishnevskaya // middle and high school. Zb sciences works Issue 11. – Kryvy Rih: KPUU, 2005. – P. 211-216.
18 Petrova A.I. Formation of foreign competence of future managers of foreign economic activity in the process of professional training: diss.... Candidate ped sciences : 13.00.04 / Petrova Anastasia
An improvement of maintenance of education…
- managerial (organization, initiative, flexibility, ability to take advantageous solutions for organization, evaluate and predict steps of real competitors, ability to justify risk);
- personal (erudition, autonomy, confidence in own actions, responsibility for professional steps and decisions, ability to persuade and settle disputes, critically evaluate own forces and possibilities, knowledge of business etiquette);
- communicative (fluency in the native and foreign languages, ability to form and communicate to the partners the main professional ideas, the ability to clearly and succinctly argue their own position), etc.
One of the simplest ways of involving each of the participants in a seminar in a collective exchange of thoughts while working on a topic is a round. This is a technology where all students turn their thoughts within a limited time (1-2 minutes), in relation to the subject of the lesson, or the question posed. The problem or issues that are being considered in the round can be offered as a preliminary task as a homework assignment or occur directly during the class.
Another popular form of interactive training for future managers of physical culture and sports is the practice of solving situational tasks using a case-method.
Case-study, or case-method, is a study that uses a description of real-life situations19. This technology is a system in which the teacher-communicator and students can be identified. Important features of the case-method in the formation of professional competence of managers of physical culture andport is its cognitive and communicative aspects. Case-study technology is implemented through the use of situational learning, which is the basis of real examples that are taken from practice and requires the student to seek a focused solution in the situation that he was offered. According to M. Kademie20, the use of case-study technology helps students develop skills such as:
- analytical: the ability to conduct content analysis, namely, to find information, to classify, to select information without superfluous noise, to analyze it, to systematize, to think clearly and clearly;
- practical skills: to overcome the problems enclosed in the case (approach to real situations), to promote the development of the skills of using the theory, methods and principles in practice that will allow to overcome barriers of complexity;
- to defend their point of view;
- analyze different points of view and make the right decisions.
Thus, the case-study form of the classroom is important for the formation of the professional competence of future managers of physical culture and sports.
One of the active forms of conducting practical classes can be considered a
"brain attack". According to V. Nagaev21, the main principles of the brain attack are Ivanivna. – Vinnytsia, 2009. – 268 p.
19 Situational Analysis, or Anatomy of the Case Method [ed. Surmin Yu.P.] – K.: Center for Innovation and Development, 2002. – 286 p.
20 Kademiya M.Yu. Using Interactive Learning Technologies / M.U. Cademia // The theory and practice of social systems management. -2013.- No. 3. – P.125-129.
21 Nagayev VM Methodology of Teaching in Higher Education: Teaching. manual / V.M. It's over.
1) the prohibition of criticism (the expression of any thought without fear that it will be recognized as wrong);
2) to support any initiative;
3) strive for a large number of ideas;
4) combine, change, expand, improve all the ideas offered, etc.
Among the benefits of this form of training, the application of the technology of brain attack is to enhance the imagination and creative potential of future managers of physical culture and sports, their ability to collect as many opinions as possible about the object of study in a limited time. This technology encourages students to demonstrate creativity and creativity, gives them an opportunity to express their thoughts.During this form of training, professional qualities and qualities of future managers of physical culture and sports are formed, which will help them to become specialists.
An important form of conducting classes with future managers of physical culture and sports is a training designed to give or update knowledge and skills, check their attitude to the problem. It is clear that solving new problems for the entire system of education can not be based solely on classical forms and methods of studying in higher educational institutions. In view of this, scientist Y. Schwalb believes that training aimed at the formation and development of professional competence and they should become one of the main means of professional training22. The introduction of training in the learning process, according to scientists, is an important component of vocational training, which should form the appropriate skills and abilities; that this is an actual curriculum in which students set (train) systems, methods, processes, phenomena of future professional activities, etc23.
It is of considerable interest for the organization of training sessions with the managers of physical culture and sports research L. Bondareva24, in which the training is an active educational activity of students, during which they decide the exercises designed according to their future professional activities, under the direction of the teacher, as moderator, using specially prepared instructional materials that meet the current requirements of professional activity. In addition, the main role of the training is to build organizational training structures, models of business incubators and training companies, and provide consulting services during the planning and organization of entrepreneurship and business.
– K.: Education, 2007. – 222 p.
22 Shvalb Yu.M. Target approach to the construction of training training in the university //
Psychological training technologies: scientific and methodological and organizational-practical problems of introduction and use, prospects of development: Materials of the international scientific and practical conference, Donetsk, May 27-28, 2005. – Donetsk: DUI, 2005.-p.186-191.
23 Perspective concepts for updating the professional training of specialists in physical education and sport: collection. monograph / AV Sushchenko, AV Svatyev [and others]; [in general edit AV Sushchenko]; The state higher teach institution "Zaporiz. nats un-t ". – Zaporozhye: ZNU, 2014 – 378 p.
24 Bondareva L.I. Training training as a means of training future managers of organizations in economic universities: author's abstract. dis for the degree of Candidate Degree. ped Sciences: special 13.00.04
"Theory and Methods of Professional Education" / L.I. Bondareva – K., 2006. – 21 p.
An improvement of maintenance of education…
Experimental psychological studies show that only 10% of people perceive heals, 50% of what they see, 70% of what they say, and 90% of what they do.
Therefore, the basis of the training of future managers of physical culture and sports is a participatory approach – the involvement of all those present in the learning process. The advantages of the training are that during its conduct:
- theoretical knowledge is combined with practical actions;
- the subject experience of each of the participants increases and the acquired experience is demonstrated;
- there is no control and evaluation of knowledge in the standard form;
- voluntary participation in the training;
- training takes place during the game;
- for all learning conditions are equal;
- the situation is informal, comfortable, safe, democratic;
- the relationship between the teacher-moderator and the participants in the training is equal, trustworthy and polite.
The modern educational process in the system of training future managers of physical culture and sports, its forms of conduct is impossible without the use of information technologies that help these students to quickly find the necessary information using the Internet or a repository, to study the teaching material using the technologies of distance learning. Also, with the help of information technology, teachers prepare presentations, which are projected through a multimedia projector on the smart board, etc., which are learning tools.
E. Lavrov and N. Bartchenko believe that information technology in education is not just a learning tool, but also qualitatively new technologies in the training of future competitive specialists25. However, the unresolved part of this pressing question remains the analysis of the main directions of innovation in the process of training future managers of physical culture and sports as a pedagogical problem.
The importance of forming the information competence of the future manager of physical culture and sport is that it is an integral part of his professional activity and for the successful entry into the profession of a sports manager in the context of the tasks facing the ZWO. Therefore, its formation enhances the competitiveness of the future manager of physical culture and sports in the domestic and world labor markets. Future managers of physical culture and sports should be free to navigate the information space, search for professionally valuable information, be able to solve professional tasks using modern information technologies.
The criteria of the informational culture of the future manager of physical culture and sport should be distinguished such as: scientific, educational, professional need for information; search of necessary information in information resources;
evaluation of received information; processing information and creating own information; high level of information competence and computer literacy, etc.
25 Pedagogical almanac: Collection of scientific works 2012. / red. VV Kuzmenko (head) and others. – Kherson: KVNZ "Kherson Academy of Continuing Education", 2012. – Issue. 14. – 307 s.
The training of future managers of physical culture and sports with the help of information technology can be used for the following purposes: to prepare their independent work on electronic media; using a computer, they receive consultations and receive assessment of the results of the training with the help of a remote expert (teacher); before them the possibility of timely continuous receipt of electronic educational materials opens; They are given the opportunity to use the educational Web resources at any time and from any place of knowledge.
The application of innovative information technologies helps to transform the training style of managers of physical culture and sports in a rational manner, to guarantee them quick access to various information, and so on. Note that one of the important social consequences of the development of computer science is a sharp increase in the creative content of classes, expansion and satisfaction of students' information needs, automation of their activities, etc.
But it should be noted that the training hours devoted to the acquisition of information technology in accordance with the curriculum of training managers of physical culture and sports is not enough.Therefore, in our opinion, it is necessary to introduce into the cycle of professional and practical training of the educational- professional program of future managers of physical culture and sports discipline, which will meet the modern requirements of informatization of higher education, namely physical culture.
Special attention is paid by modern educators to web quest technologies (Web- Quest)26. The educational Web quest (quest – from the English – search, search) is called an Internet site that highlights a topic and consists of several related sections, which include a large number of links to other Internet resources. The web quest in pedagogy is a task to fulfill what you need to use information resources of the Internet. Web quest is a technology that is focused on independent work of students, which can be done individually, in pairs or groups at a certain interval of time27. According to R. Gurevich: "Web quest is an interactive process in which students independently acquire the necessary knowledge in various search engines, receive a sufficiently large amount of information, analyze, systematize and perform a further presentation"28.
The scientist L. Shevchenko defines the following types of tasks for web quests, namely29:
- a translation, through which the student demonstrates the understanding of the topic by submitting materials from different sources in a new form, creates presentations, reports;
26 Goncharova I. The use of web-quest technology in the educational process / I. Goncharova //
Methodical Bulletin. – 2016. – No. 10. – P.54-60.
27 Dodge B. Some thoughts about web-quests : [Electronic resource] / B. Dodge.– Mode of access : www.webquest.sdsu/about_webquests.html.
28 Gurevich R.S. Web quest as an innovative learning technology in high school and high school / RS Gurevich, M.Yu. Cadmium // Bulletin of Taras Shevchenko National University of Lviv. – 2011. – No. 21. – P. 45-50.
29 Shevchenko L. Application of web quests for the formation of cognitive activity of students / L.
Shevchenko: [Electronic resource]. – Access mode:
An improvement of maintenance of education…
- self-knowledge – is a study of personality;
- planning and designing – a plan or project is being developed under specified conditions;
- research – processing and researching various facts from unique on-line sources;
- compilation – transformation of the format of information received from different sources;
- analytical task, here emphasis is placed on the search and systematization of information received from different sources;
- creative task – creative approach to video creation;
- reaching consensus – defining a problem and creating a solution to its solution;
- belief – influence on opponents or neutral-minded persons and their rejection to their side;
- detective, puzzle – based on contradictory facts, conclusions are drawn;
- productive research – is a statement of information, dividing it into facts and thoughts;
- assessment – justification of their point of view.
The technology of this form of learning, as a web quest, helps to use Internet information resources and integrate them into the learning process, to shape the professional competence of future managers of physical culture and sports through the use of ICT (information and communication technologies). What will help them solve their professional tasks in the future, such as:
- search for the necessary information and present the results of their work in the form of (websites, computer presentations, databases, etc.);
- self-organization and team work (distribution of functions, planning, mutual control, mutual assistance);
- the ability to find several ways to solve a problem situation, determine the priority option and be able to justify your choice.
Exclusive importance in the process of forming the professional competence of the future manager of physical culture and sports is devoted to the development of independent work of students, "because the best method of teaching no one invented since the days of Socrates"30. It is known that in the majority of western countries, the basis of study is independent work of students.
With regard to definitions of independent work, their essence is reduced to the following provisions31:
- it is purposefulness, internal motivation, structured approach of the student's activity, which minimizes the direct assistance of the teacher (the teacher acts as a consultant) and fulfills the educational tasks that facilitate the acquisition of knowledge, skills and skills and form the student's cognitive independence;
- this is the planned work of students, which is carried out on tasks for the
30Levsky T. Higher education will become more accessible [Electronic resource] / T. Levsky //
Government portal: Social policy. – Access mode: www.kmu.gov.ua/control/ publich / article?
31 Vnukova N.M. Strategy for strengthening students' independent work in the context of Ukraine's accession to the Bologna Process / N.M. Vnukova, VM Pivovarov, V.I.Usalalenko // Materials of Intern. sci. pract. Conf., December 14-15, 2004 – Kharkiv, 2004. – pp. 8-10.